the-fighting-programmer said: sorry for 2 questions but what exactely are you using to create the graphics for your game? I just really like 16 bit
hey, thanks. most of the pygame stuff I’ve picked up from the tutorials and reference on pygame.org. as far as the sprites, I’ve been using photoshop which is a little overkill for pixelart, but it’s what I’m used to. cheers
i finally managed to rework the collision detection in the game engine i’m working on. what was initially super simple from the onset turned into a headache, especially after adding diagonal walls. i finally got all the rough parts ironed out and it all seems to be working quite nicely.
also, yesterday i managed to make a level editor. it’s fairly simple, but with load and save functions and a mouse interface it makes working on base levels fairly quick and simple.
the next step will be figuring out ways to handle loading the levels and all the other assets as nice little plug in modules. wheee…
it’s finally finished! wrapping it up took a bit longer than expected, but it’s pretty much done. click through for detail at 25% original